The Gamification of Television : is there life beyond badges ?

نویسندگان

  • Nitya Narasimhan
  • Silviu Chiricescu
چکیده

The television domain is an apt target for gamification given demand for new ways to track, engage and retain viewing audiences. While early applications in social TV show promise, we identify three challenges that need to be addressed. First, television is by nature a lean-back experience; game design must adeptly balance passive attention with active interaction behaviors. Second, a focus on loyalty requires fine-grained interactions to better profile the user; games are ideal for this purpose but are under-utilized in context. Third, badge fatigue is inevitable; we need new ways to evolve experiences to keep viewers interested and challenged. In this paper, we look at how recent trends in companion devices for television viewing provide new tools and opportunities for addressing these concerns. We present some ideas (attention-preserving toolkits, games-with-a-purpose, context-sharing frameworks) that we believe could be a good starting point for related research exploration.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Impact of Gamification on Word-of-Mouth Effectiveness: Evidence from Foursquare

Companies are encouraging and incentivizing contributors of online word-of-mouth (WOM) through gamification elements such as badges, mayorships, points, and such. We study how gamification elements, which capture and signal contributors’ accumulated expertise, affect consumers’ perception of contributors’ knowledge, and therefore the perceived effectiveness of their contributed WOM. We focus on...

متن کامل

Gamified Incentives: A Badge Recommendation Model to Improve User Engagement in Social Networking Websites

The online social communities employ several techniques to attract more users to their services. One of the essential demand of these communities is to find efficient ways to attract more users and improve their engagement. For this reason, social media sites typically take advantage of gamification systems to improve users’ participation. Among all the gamification services, badges are the mos...

متن کامل

Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service

During recent years, the addition of game mechanics to non-game services has gained a relatively large amount of attention. Popular discussion connects ‘gamification’ to successful marketing and increased profitability through higher customer engagement, however there is a dearth of empirical studies that confirm such expectations. This paper reports the results of a field experiment, gamifying...

متن کامل

How to Engage Users through Gamification: The Prevalent Effects of Playing and Mastering over Competing

Over recent years, gamification has been a frequent strategy to increase user engagement. Gamification of systems is usually associated with incorporating mechanisms for attributing points and badges to guide users' behaviors. However, since the dawn of the digital game industry in the 1980's, Malone's work has shown that the desire to play and master a game are important motivations to engage ...

متن کامل

Strategies for Meaningful Gamification: Concepts behind Transformative Play and Participatory Museums

Meaningful gamification is the use of game design elements to help users find meaning in a nongame context. Rather than focus on external rewards and a scoring system, meaningful gamification focuses on play to engage participants in a ludic learning space. In this article, concepts of transformative play and learning are combined with principles behind science museums and participatory exhibit...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2011